#9 Let's Polish It Up
Better than best!
So now that we finalized our second production sprint and created a mechanically finished game, what is next? Well: we make the best possible version of what we have. Both visually and audibly. Want to find out how we concluded our previous sprint? You can find the devlog here: #8 Sprint Two Finalized - [Group 15]SquirrelMania by NielsBernaerdt, Yanouk Verleysen, SiyunMaes, NicolasNeveDae, Merlijn Heylen (itch.io)
Player Feedback: Yup, we are still creating more particles! As we have already mentioned before: "particles are a perfect example of a subtle, but important form of player feedback". Most of the combat-based animations still lack some supporting RFX. Do not worry, they have been made, but they just need to be implemented.
Even a simple RFX will make a dull animation like a charging attack a whole lot more interesting.
The same goes for the little "wiggle" before a branch starts falling. It's not that big of a deal to create, but the effect it has is immense.
HUD & UI Revamp:
The main menu layout has been reorganized to give a clearer view to the player of what is going on.
Also the victory screen got a slight change of layout.
The placeholder "Options" button has been transformed into a working "Controls" button, showing the controls of the game.
Also the "Credits: button now has a working functionality.
Background/foreground upgrade:
Speechless... truly speechless...
Coming soon (Final edition)
- Smoothen out the sound
- Slightly tweak the animations (Prevent a double jump from breaking the jetpack animation)
- Implementation of combat-like RFX
- ...
Files
Get SquirrelMania
SquirrelMania
Fight your friends and reach the end of the level first.
Status | Released |
Authors | NielsBernaerdt, Yanouk Verleysen, SiyunMaes, NicolasNeveDae, Merlijn Heylen |
Genre | Fighting, Action, Platformer |
Tags | Casual, Cute, Fast-Paced, Funny, gamepad, Local multiplayer, Side Scroller |
More posts
- #10 SquirrelMania ReleasedMay 22, 2022
- #8 Sprint Two FinalizedMay 10, 2022
- #7 Meet Sid, Mel, Yan & NicMay 02, 2022
- #6 Sprint 2: InitiatedApr 25, 2022
- #5 Sprint One ConcludedMar 29, 2022
- #4 ProductionMar 21, 2022
- #3 Transition PhaseMar 14, 2022
- #2 Prototypes And DesignsMar 08, 2022
- #1 Introduction PostMar 01, 2022
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