#5 Sprint One Concluded
Part one: Done!
The journey of a thousand miles begins with one step.
A lot has yet to be done, but one thing can be said for sure: our first steps have been taken. Interested in how we build-up to this first semi-release? check out our previous devlog: https://nielsbernaerdt.itch.io/squirrelmania/devlog/360362/4-production
Controls:
Some additional information: Upon launching the game, the player is able to cycle through the multiple buttons in the main menu using the left joystick. Selecting is possible with the 'A' button. Do mind that only the play button works momentarily. Players also have to activate their players using the special right button. This can be done in both the main menu as well as in the level after the game already started.
Some other basic controls: left joystick to move, 'X' to attack, and 'A' to jump/double jump. If the left joystick is being pushed downwards twice in a row, the player can fall through the current platform he's standing on.
Graphical result:
Lots and lots of sneak peaks, explanations, and promises have been shown/made in previous devlogs, but the result is finally here!
Character result:
Is he not adorab... Oh wait he just punched you. His friends maybe did not make it into this build yet... but they will join him soon!
Gameplay: You probably expected a little video containing some gameplay (and I might agree we should've done that) But what is holding you back from clicking this download button below to just finding it out yourself?
Files
Get SquirrelMania
SquirrelMania
Fight your friends and reach the end of the level first.
Status | Released |
Authors | NielsBernaerdt, Yanouk Verleysen, SiyunMaes, NicolasNeveDae, Merlijn Heylen |
Genre | Fighting, Action, Platformer |
Tags | Casual, Cute, Fast-Paced, Funny, gamepad, Local multiplayer, Side Scroller |
More posts
- #10 SquirrelMania ReleasedMay 22, 2022
- #9 Let's Polish It UpMay 16, 2022
- #8 Sprint Two FinalizedMay 10, 2022
- #7 Meet Sid, Mel, Yan & NicMay 02, 2022
- #6 Sprint 2: InitiatedApr 25, 2022
- #4 ProductionMar 21, 2022
- #3 Transition PhaseMar 14, 2022
- #2 Prototypes And DesignsMar 08, 2022
- #1 Introduction PostMar 01, 2022
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