#8 Sprint Two Finalized


So now we are done, right?

With the exception of upgrading our small combat system, this week was all about implementing, debugging, tweaking and repeat ;)) Lots of particles, sound effects, and animations have been made to cover up all the existing mechanics. Want to check out our progress since last week? Compare it here: #7 Meet Sid, Mel, Yan & Nic - [Group 15]SquirrelMania by NielsBernaerdt, Yanouk Verleysen, SiyunMaes, NicolasNeveDae, Merlijn Heylen (itch.io)

Particles: Last week we already talked about how particles are a perfect example of a subtle, but important form of player feedback. Lots of them have been implemented so let us show some additional examples:

s
The jetpack has some fire and smoke coming out of the thrusters.


Little stars start spinning around his head after he hits it against the impassable branch. Also mind the little particles after landing on the floor.

Sound effects: I am gonna be honest here: this feels a little bit hard to show you guys, so maybe it would be an idea to download SquirrelMania and test it out? yes? ;)

Dunk 'em! So we have our main mechanics, we have some objects spawning throughout the level, we have the physical interaction between players. What is missing? I'll give a hit: a good ol' smash on the ground. No more awkward hanging in the air while your friend runs beneath you.


Oh you thought this was it? Behold the charged attack, a very handy tool for the more skilled players.

Coming soon

  • More already made stuff to implement (RFX, SFX, ...)
  • Smoothen out the combat & make it feel perfect
  • Fix some of the animations not looking that good in a loop
  • Get you guys a scoring system to actually prove that the player who won, won 
  • and a whole lot more polishing...

Files

SquirrelMania-v0.6.zip
May 09, 2022

Get SquirrelMania

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